Of all the fixes, this one comes across as the most laser-targeted because it's a brand new strat, it's been fixed in a way that fixes absolutely nothing other than preventing the skip from working and could likely only have been found from trawling the speedrun community spaces. I don't think fixing skips by making it crash the game is a good middle ground, it's not even two steps forward one step back it's just kind of one step back. The last attempt at fixing a different method for this skip just crashed the game instead when performed. Again, completely impossible to do by accident. I know devs interact in the speedrun chat and this is a pretty spicy way to completely put anyone off from ever sharing anything cool and new that they might find for the next few months since I don't really see how else this could've been found out about. It was discovered in like, late January? It hasn't even been around for that long. This one hurts me the most because this one is new. In order to do this one you have to bait Tails into a specific position, land on the see-saw at a specific height and then get hit at the highest point possible to land on top of the background rather than in it and then spindash off a specific pixel in order to not lock the camera by the boss. There's a point where this stops being like, preventing super weird edge-case scenarios for the normal end-user and becomes fairly pointed at an extremely specific niche of players. This just feels super strange to me since there's basically no way anyone hit that by accident in the first place. You'd think this is the point where it's not worth doing anything about. This attempt at fixing a skip added a softlock. This becomes even more hilarious because the invisible walls that were added actually introduced a softlock into the game because the walls don't converge properly so if you managed to land inbetween them, you were just stuck with no way out. There's a pretty weird timeline going on with Mirage Saloon 2 specifically where more and more invisible walls keep getting added and the jump kept getting progressively more and more precise as players figured out how to jump better and clear the wall. Removed in the same way too, with a pointed invisible wall increase. It also involves such creative usage of the physics that I cannot really understand why this was despised enough to warrant wholesale removal. This skip is ridiculously hard to do even if you know what you're doing, the odds of any normal player hitting this on their own isn't just cosmically unlikely, it's basically flat zero. You have to get an incredibly specific jump off one quarter pipe, land on top of the level, jump off the top and bounce off an invisible speed shoes box, such that the momentum you gain from the bounce launches you high into the air as you gain the Speed Shoes so you can then fly over the stage. It was already attempted to made impossible by an invisible wall so now the invisible wall has been made higher? It's already so hard to hit that nobody does it by accident, was that necessary? Oil Ocean 2 Skip With Solo Tails: Īgain, same principle, only you don't need to be Super it just helps. There is absolutely no way anyone hits that by accident, it's way too specific and requires you to be way too good, you absolutely have to be trying to hit this. You have to be Super Tails AND get a really good jump off one specific ramp that breaks after use so you don't get a second go at it AND mash fly in such a way as to maintain optimal height and momentum. This is really weird because this skip is completely impossible to do if you're not trying to do it. This was fixed by just slapping a wall above the level. I can't really think of a way to do express this other than to just list the changes so here we go: Mirage Saloon 2 Skip with Solo Tails: That's why they took months to find in the first place. Pretty much all of the skips that were fixed took months of runner effort of deliberately deconstructing the systems and mechanics of the game in order to produce the result and are so incredibly specific that there's zero odds of any normal player doing it by chance. So basically, a lot of skips that were found by and exclusively used by speedrunners have been fixed in fairly slapdash ways that largely just makes it come across as pointedly directed at runners.
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